{"id":159895,"date":"2026-10-12T17:48:58","date_gmt":"2026-10-12T20:48:58","guid":{"rendered":"https:\/\/www.mobilegamer.com.br\/2026\/10\/bloodborne-android-apk-experimental-port-already-runs-the-game-on-mobile.html"},"modified":"2026-10-12T19:22:39","modified_gmt":"2026-10-12T22:22:39","slug":"bloodborne-android-apk-experimental-port-already-runs-the-game-on-mobile","status":"publish","type":"post","link":"https:\/\/www.mobilegamer.com.br\/en\/2026\/10\/bloodborne-android-apk-experimental-port-already-runs-the-game-on-mobile.html","title":{"rendered":"Bloodborne Android APK \u2013 Experimental port already runs the game on mobile"},"content":{"rendered":"<p><img loading=\"lazy\" class=\"aligncenter size-large wp-image-159865\" src=\"https:\/\/www.mobilegamer.com.br\/wp-content\/uploads\/2026\/10\/bloodborne-android-bloodborne-for-android-v0-acqpgyxd5xuh1-1024x575.webp\" alt=\"\" width=\"1024\" height=\"575\" srcset=\"https:\/\/www.mobilegamer.com.br\/wp-content\/uploads\/2026\/10\/bloodborne-android-bloodborne-for-android-v0-acqpgyxd5xuh1-1024x575.webp 1024w, https:\/\/www.mobilegamer.com.br\/wp-content\/uploads\/2026\/10\/bloodborne-android-bloodborne-for-android-v0-acqpgyxd5xuh1-300x168.webp 300w, https:\/\/www.mobilegamer.com.br\/wp-content\/uploads\/2026\/10\/bloodborne-android-bloodborne-for-android-v0-acqpgyxd5xuh1-768x431.webp 768w, https:\/\/www.mobilegamer.com.br\/wp-content\/uploads\/2026\/10\/bloodborne-android-bloodborne-for-android-v0-acqpgyxd5xuh1-640x359.webp 640w, https:\/\/www.mobilegamer.com.br\/wp-content\/uploads\/2026\/10\/bloodborne-android-bloodborne-for-android-v0-acqpgyxd5xuh1-675x379.webp 675w, https:\/\/www.mobilegamer.com.br\/wp-content\/uploads\/2026\/10\/bloodborne-android-bloodborne-for-android-v0-acqpgyxd5xuh1.webp 1080w\" sizes=\"auto, (max-width: 680px) 95vw, (max-width: 1024px) 75vw, 1024px\" \/><\/p>\n<p><strong>The wave of Android ports and recompilation projects has just reached a level that seemed impossible only a few months ago.<\/strong> Bloodborne, one of the best-known PlayStation 4 games, already has an experimental version running directly on Android smartphones.<\/p>\n<p>The project, called <strong>Bloodborne-Android<\/strong>, is based on the bbport project originally developed for computers and adapts the game to ARM64 processors used in phones.<\/p>\n<p>There is one important technical detail: <strong>this is not a completely native port<\/strong>. The runtime and renderer run natively on ARM64, while Bloodborne\u2019s original x86-64 code is translated in real time through FEXCore.<\/p>\n<h2>Bloodborne already runs on Android<\/h2>\n<p>The current version uses files from <strong>Bloodborne updated to version 1.09<\/strong> and can already boot into the game, load saves, explore Yharnam and fight enemies.<\/p>\n<p>The project has been officially tested on devices with <strong>Snapdragon 8 Gen 2 and Snapdragon 8 Elite<\/strong>, using Adreno 740 and Adreno 830 GPUs.<\/p>\n<p>Compatibility is still limited. Other Adreno 6xx, 7xx and 8xx chips are considered untested officially, while Mali GPU devices continue to present issues.<\/p>\n<h2>FSR 3.1 and frame generation<\/h2>\n<p>One of the most interesting aspects of this version is the amount of graphics technology already available.<\/p>\n<p>Bloodborne-Android supports <strong>FSR 3.1<\/strong> for image reconstruction and frame generation.<\/p>\n<p>There is also support for <strong>Lossless Scaling<\/strong>, which can generate additional frames at 2x, 3x or 4x ratios.<\/p>\n<p>The project itself warns that FSR 3.1 frame generation still has image-quality issues and recommends Lossless Scaling as an alternative.<\/p>\n<h2>From 30 to 60 FPS depending on settings<\/h2>\n<p>In early tests, Bloodborne already runs around <strong>30 FPS<\/strong> with more conservative settings.<\/p>\n<p>On more powerful devices, with adjustments to resolution, FSR and graphics quality, demonstrations reach around <strong>40, 50 and even 60 FPS<\/strong>.<\/p>\n<p>That does not mean the game is fully stable at 60 FPS.<\/p>\n<p>The version still suffers from crashes, graphical glitches and other issues depending on the selected settings.<\/p>\n<p>Features such as shadows, reflections and higher resolutions significantly increase the load, so lowering graphics quality remains essential for better performance.<\/p>\n<p>Gameplay from the TRC Games channel:<\/p>\n<p><iframe loading=\"lazy\" title=\"O FUTURO CHEGANDO NO ANDROID! BLOODBORNE &quot;PORT&quot; RECOMPILED COM FSR 3.1 CHEATS E MUITO MAIS\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/L5gjmS2xjcI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2>Touch controls and gamepad support<\/h2>\n<p>The project already includes <strong>complete on-screen controls inspired by the DualShock<\/strong>.<\/p>\n<p>Buttons can be repositioned and edited directly from the side menu.<\/p>\n<p>Players can also connect a <strong>Bluetooth or USB controller<\/strong> and completely disable the virtual buttons.<\/p>\n<p>For Bloodborne, which relies heavily on dodges, parries and quick inputs, a physical controller still appears to be the best option.<\/p>\n<h2>Cheats are also available<\/h2>\n<p>The app menu includes several curious extra options.<\/p>\n<p>These include the ability to skip online connection screens, skip startup intros and even enable a free camera.<\/p>\n<p>Built-in cheats are also available, including <strong>infinite health and infinite blood vials<\/strong>.<\/p>\n<p>These options can be activated directly through the side menu while playing.<\/p>\n<h2>Original Bloodborne files are still required<\/h2>\n<p>As with other projects of this kind, the APK <strong>does not include the game<\/strong>.<\/p>\n<p>Users need to provide files extracted from their own copy of Bloodborne with update <strong>1.09<\/strong> installed.<\/p>\n<p>According to the developers, different commercial editions use the same updated executable and may work.<\/p>\n<h2>Android 9 and plenty of RAM<\/h2>\n<p>Requirements are not yet completely defined, but the project currently requires <strong>Android 9 or newer<\/strong> and 4 KB memory pages.<\/p>\n<p>Official tests were carried out on devices with <strong>16 GB of RAM<\/strong>, showing that this project is still aimed mainly at high-performance smartphones and handhelds.<\/p>\n<h2>It is still far from perfect<\/h2>\n<p>The developer describes Bloodborne-Android as <strong>experimental<\/strong>.<\/p>\n<p>There are reports of crashes, graphical glitches and instability, especially when trying to use higher frame rates.<\/p>\n<p>Even so, seeing Bloodborne running directly on a smartphone with touch controls and FSR is already impressive.<\/p>\n<p>After GTA 4, Need for Speed Carbon, Devil May Cry 4 and several other projects appeared on Android, even one of the PS4\u2019s most famous games has joined this new wave.<\/p>\n<p><strong>Source:<\/strong> <a href=\"https:\/\/github.com\/ducvd89\/Bloodborne-Android\" target=\"_blank\" rel=\"noopener\">Bloodborne-Android on GitHub<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The wave of Android ports and recompilation projects has just reached a level that seemed impossible only a few months ago. Bloodborne, one of the best-known Pl&#8230; <a href=\"https:\/\/www.mobilegamer.com.br\/en\/2026\/10\/bloodborne-android-apk-experimental-port-already-runs-the-game-on-mobile.html\">[Ler mais]<\/a><\/p>\n","protected":false},"author":15,"featured_media":159865,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"googlesitekit_rrm_CAown4j_Cg:productID":"","footnotes":""},"categories":[2719,2843],"tags":[],"class_list":["post-159895","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-android-us","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Bloodborne Android APK \u2013 Experimental port already runs the game on mobile - Mobile Gamer<\/title>\n<meta name=\"description\" content=\"The wave of Android ports and recompilation projects has just reached a level that seemed impossible only a few months ago. 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Criou um dos primeiros sites sobre jogos para celular em 2007, que viria a se tornar o Mobile Gamer Brasil em 2009. Formado em Ci\u00eancia da Computa\u00e7\u00e3o, escreve sobre tecnologia h\u00e1 mais de 16 anos. Com passagem por revistas de games (EGW, Arkade) e sites renomados como Techtudo. E-mail para contato: dario@mobilegamer.com.br","sameAs":["https:\/\/www.facebook.com\/dariojmcoutinho","https:\/\/www.linkedin.com\/in\/dario-jose-martins-coutinho-18511b46\/","https:\/\/x.com\/https:\/\/x.com\/GamerVelho","https:\/\/www.youtube.com\/dariocoutinho"],"url":"https:\/\/www.mobilegamer.com.br\/en\/author\/dariocoutinho"}]}},"_links":{"self":[{"href":"https:\/\/www.mobilegamer.com.br\/en\/wp-json\/wp\/v2\/posts\/159895","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.mobilegamer.com.br\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.mobilegamer.com.br\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.mobilegamer.com.br\/en\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/www.mobilegamer.com.br\/en\/wp-json\/wp\/v2\/comments?post=159895"}],"version-history":[{"count":1,"href":"https:\/\/www.mobilegamer.com.br\/en\/wp-json\/wp\/v2\/posts\/159895\/revisions"}],"predecessor-version":[{"id":159905,"href":"https:\/\/www.mobilegamer.com.br\/en\/wp-json\/wp\/v2\/posts\/159895\/revisions\/159905"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.mobilegamer.com.br\/en\/wp-json\/wp\/v2\/media\/159865"}],"wp:attachment":[{"href":"https:\/\/www.mobilegamer.com.br\/en\/wp-json\/wp\/v2\/media?parent=159895"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.mobilegamer.com.br\/en\/wp-json\/wp\/v2\/categories?post=159895"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.mobilegamer.com.br\/en\/wp-json\/wp\/v2\/tags?post=159895"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}